type int = number;
//class TGuildStruggleConfig

    export  class TGuildStruggleConfig
    {
       

        public /* var */layer: int;

        public /* var */difficulty: int;

        public /* var */name: string;

        public /* var */mapId: int;

        public /* var */ring: int;

        public /* var */maxRing: int;

        public /* var */ringAddInterval: int;

        public /* var */limitTime: int;

        public /* var */timeBossAdd: int;

        public /* var */timeAdd: int;

        public /* var */timeBossDel: int;

        public /* var */timeDel: int;

        public /* var */targetBosses: string;

        public /* var */targetItems: string;

        public /* var */answerWrongBoss: string;

        public /* var */dropBoss: string;

        public /* var */dropMsgKey: string;

        public /* var */expFactor: int;

        public /* var */contribution: int;

        public /* var */desc: string;

        public /* var */broadcastEnter: string;

        public /* var */broadcastSuccess: string;

        public /* var */broadcastFail: string;

        public /* var */failDropBoss: string;
    }
